From 2010, the first version of Microsoft Kinect, a low-cost RGB-D camera, was released which used structured light technology to capture depth information. This device has been widely applied in many segments of the industry. In July 2014, the second version of Microsoft Kinect was launched with improved hardware. Obtaining point clouds of an observed scene with high frequency being possible leads to imaging its application to meeting the demand of 3D data acquisition. However, evaluating device capacity for mechanical part modeling has been a challenge needed to be solved. This paper intends to enhance acquired depth maps of the Microsoft Kinect v2 device for mechanical part modeling and receive an assessment about the accuracy of 3D reconstruction. Influence of materials for mechanical part modeling is also evaluated. Additionally, experimental methodology for 3D modeling of the mechanical part is finally reported to ascertain the proposed model in this paper.
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Interactive Contents System Using Kinect Camera Eunchong Ha, Sunjin Yu The Journal of Korean Institute of Information Technology.2020; 18(7): 111. CrossRef